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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Music Generations

Marking two decades after Guitar Hero first launched in North America, giving players everywhere the means to feel like rock legends. Not literally, though you'd be hard-pressed convincing someone who's nailed Free Bird’s lengthy guitar solo before an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes moving along the display synchronized to a song. Each riff mimicked particular chords, creating the sensation of an authentic live show.

Harmonix had already experimented in the music genre prior to teaming up with the publisher, which was purchased by Activision during the mid-2000s. Together, they laid the foundations for an unlikely massively profitable franchise which made a significant impact on numerous of the artists included, showcasing decades-old groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial budgetary hurdles in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.

“We rerecorded all the music since the cost prohibitive,” he says. “Even with the publishing rights by themselves, it proved nearly impossible. We failed to secure bands like the Who – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. However, when the game took off, album purchases and radio play were going up, all artists desired to participate.”

He adds: “Among the amazing things was how many mothers and fathers got in touch and thanked us for exposing their kids to the songs they loved. It evolved into a multigenerational thing.”

Classic Rock Finds Younger Fans

Irish blues-rock band the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers how the series revived classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Generally such music was considered outdated material, however once it got featured on the title young people were finding it, suddenly it became trendy. That legitimised it, and got rid of the outdated label. It gave our catalog a new life.”

In 2008, the Answer’s debut album remained not available stateside, meaning Guitar Hero was a key medium of discovery for the group as they went on a North American tour supporting the rock giants. “Their crew were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles and Lasting Influence

Music's heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around their music collections and related stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the group more money compared to their records. It moved more than 500,000 copies upon release, and demand for their songs rose of up to 40% at a time when the music business was already collapsing.

The series continues to inspire nimble-fingered dedication among its fans. Recently, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is difficult even in the hardest setting, let alone performed at double speed while hitting a single one of its near 4,000 notes. They claimed requiring months of practice of practice.

“Guitar Hero is a fun, fantasy thing. If you play other games, that doesn’t mean you should pick up a real gun and go to war,” says musician the artist.

DragonForce previously wrapped up a successful tour when their hit appeared in the third game, yet he explains it turned them into widely recognized. “I recall our distributors informing us that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we were playing just before the headliners at the event.”

Indeed, DragonForce’s exposure via the game proved so vast that it has risked eclipsing all other the band has done. Last year, the song featured in promotional material for a major film. “Previously I felt otherwise, but now I accept it,” he admits. “If you only hear a single track, that's fine – each person has a unique musical journey and I’m glad we played a role in fans' experiences”.

Enduring Impact of a Plastic Guitar

The best promotion, be it for automobiles, apparel or games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero harness this? “Precisely what our team trying to create,” he confirms. “That thrill of performing as a music icon on the stage. Since the beginning, the creators felt that there’s an instinctive urge to make music, and they wanted to leverage innovation to allow people to participate”.

The majority installments came out in just a five-year period between 2005 and 2010, including derivative titles such as the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, except for a brief comeback in 2015.

Titles such as Clone Hero and newer releases have kept the scene active, and there’s set to be something from the original publisher in development. Recently formed developers has begun work on its debut music game. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry following Guitar Hero?

“We thought such titles might become similar to sports games allowing annual releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain optimistic. It's entirely possible for it to continue with new generations.”

KC
By

Kimberly Cooper

A passionate gaming journalist and community moderator with over a decade of experience covering the UK gaming scene.

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